Category: Devlog

Burning Sunset - Interactive storytelling and video games

The Adventure of Porting The World After to Mobile and Console

Initially delayed by technical challenges and market constraints, “The World After” faced numerous development hurdles, including unsupported video formats and changing Android rules. After securing a partnership with PixelHeart, it successfully launched on PlayStation, Xbox, and Nintendo Switch on March 28, 2024. Future projects will utilize Godot for smoother development.


2024-09-09 0

The Cyclops Cemetery FMV Game Project: Evolution and Challenges

What’s happening with The Cyclops Cemetery? Two years ago, we told you about our new FMV game project, The Cyclops Cemetery. Guillaume had obtained writing support from the french CNC to produce a complete game design document. We worked with Lyon-based artist Hugo Charpentier to produce concept art – his work is incredible, and you…
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2024-09-07 0

The World After: the mobile port

We have great ambitions for The World After. After the release of the game on Steam in May 2021, we wanted to make mobile (and console) ports. As it isn’t released yet, you can imagine that we ran into problems. Video codecs, Linux and Windows 7 In order to make The World After, we had…
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2022-06-16 0

Our new game project: Beneath The Cyclops Cemetery

One year after the release of The World After, we can finally announce what we have been working on for the past year, our new game project: Beneath The Cyclops Cemetery. A new FMV adventure game Beneath the Cyclops Cemetery is an ambitious Sci-Fi video adventure with inventory puzzles and rail-shooter style gunfights.It is entirely…
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2022-06-02 0

The post-production of The World After

Once we shot everything for The World After, we had to start the post-production of the cinematic part of the game. Special effects and visual effects I made an article about the special effects of the game, but once you have special effects, you can improve them with visual effects. Visual effects can be made…
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2022-05-19 0

The World After – The inventory

Today I’m going to tell you how the inventory was implemented in The World After. An inventory-less adventure Since we were just beginning our transition to game development, we didn’t yet know exactly what features we could implement in the game. For the writing, Guillaume was very much inspired by a small independent German game…
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2022-05-05 0

The sets of The World After

In this article, I will explain the choice of the sets of The World After and reveal their secrets. July 2020 and its restrictions Initially, Guillaume had written the script to be set in a small town. Unfortunately, with the various restrictions on filming in 2020, we quickly changed our minds. We couldn’t have too…
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2022-04-21 0

The World After: making The Nightwatcher

In this article, I will detail how the Nightwatcher from The World After was made, from the design ideas to the making of the actual monster. When we made the Visual Novel, we needed assets for the characters. At first we imagined a Slenderman-like character. We knew it wasn’t going to be the final look,…
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2022-04-07 0

The World After: the visual novel prototype

Before we started anything, we had to make The World After into a visual novel prototype. We arleady made a proof of concept, but we had to go further to organize properly everything. Guillaume and I have known each other for more than 15 years, and we worked together ever since. We had no idea…
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2022-03-24 1

The World After: the first prototype

After seeing us making two games during the spring of 2020, Guillaume had an idea about a very simple FMV game about lockdown. It was called 2020 and it was a short point and click game. Here’s the pitch: durnig the covid-19 lockdown, a character wants to get out of his appartment but has no…
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2022-03-17 0