Tag: mobile

Burning Sunset - Interactive storytelling and video games

The Adventure of Porting The World After to Mobile and Console

Initially delayed by technical challenges and market constraints, “The World After” faced numerous development hurdles, including unsupported video formats and changing Android rules. After securing a partnership with PixelHeart, it successfully launched on PlayStation, Xbox, and Nintendo Switch on March 28, 2024. Future projects will utilize Godot for smoother development.


2024-09-09 0

The World After: the mobile port

We have great ambitions for The World After. After the release of the game on Steam in May 2021, we wanted to make mobile (and console) ports. As it isn’t released yet, you can imagine that we ran into problems. Video codecs, Linux and Windows 7 In order to make The World After, we had…
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2022-06-16 0