Tag: the world after

Burning Sunset - Interactive storytelling and video games

The post-production of The World After

Once we shot everything for The World After, we had to start the post-production of the cinematic part of the game. Special effects and visual effects I made an article about the special effects of the game, but once you have special effects, you can improve them with visual effects. Visual effects can be made…
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2022-05-19 0

The World After – The inventory

Today I’m going to tell you how the inventory was implemented in The World After. An inventory-less adventure Since we were just beginning our transition to game development, we didn’t yet know exactly what features we could implement in the game. For the writing, Guillaume was very much inspired by a small independent German game…
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2022-05-05 0

The World After: making The Nightwatcher

In this article, I will detail how the Nightwatcher from The World After was made, from the design ideas to the making of the actual monster. When we made the Visual Novel, we needed assets for the characters. At first we imagined a Slenderman-like character. We knew it wasn’t going to be the final look,…
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2022-04-07 0

The World After: the visual novel prototype

Before we started anything, we had to make The World After into a visual novel prototype. We arleady made a proof of concept, but we had to go further to organize properly everything. Guillaume and I have known each other for more than 15 years, and we worked together ever since. We had no idea…
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2022-03-24 1

The World After: the first prototype

After seeing us making two games during the spring of 2020, Guillaume had an idea about a very simple FMV game about lockdown. It was called 2020 and it was a short point and click game. Here’s the pitch: durnig the covid-19 lockdown, a character wants to get out of his appartment but has no…
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2022-03-17 0