The Cyclops Cemetery FMV Game Project: Evolution and Challenges

Burning Sunset - Interactive storytelling and video games

The Cyclops Cemetery FMV Game Project: Evolution and Challenges

2024-09-07 Blog Devlog 0

What’s happening with The Cyclops Cemetery?

Two years ago, we told you about our new FMV game project, The Cyclops Cemetery. Guillaume had obtained writing support from the french CNC to produce a complete game design document.

We worked with Lyon-based artist Hugo Charpentier to produce concept art – his work is incredible, and you can follow him on Instagram.

The game is about an investigation in a Cyberpunk futuristic Marseille and would have cost approximately 200 000 € to make.

We then sought funding from publishers, but the FMV paradox is always the same: to finance a game, you need a prototype. For the prototype to be convincing, you need to start shooting. And if you launch the shoot, well that requires solid financing: the game is a science-fiction adventure with lots of special effects.

After many loops like that, we came to two decisions:

1 – The Cyclops Cemetery has been put on hold. For the time being, we’re thinking in terms of traditional animation, and we already have artists we’d like to work with, including Hugo Charpentier of course.

2 – Our new FMV project will be much simpler and shot in our region. The Traveller’s Sight project was born.

In the meantime, we had several opportunities to work with famous horror IPs. Discussions centered on The Exorcist and Paranormal Activity franchises for FMV games, but negotiations unfortunately came to nothing.

In a future article, we’ll tell you all about the incredible adventure of our new game The Traveller’s Sight.

 

Leave a Reply

Your email address will not be published. Required fields are marked *